UX/UI & Design
Gamification in UX
by formful education GmbH
- Provider
- formful education GmbH
- Category
- UX/UI & Design
- Schedule
- Teilzeit, Vollzeit
- Locations
- Leipzig
- Next start
- 2026-08-02T22:00:00+00:00
Course overview
Course Objective The course Gamification in UX addresses the planning and integration of playful mechanics into user-centered digital products. It covers concepts from game design and interaction design in the context of user experience. The goal is to categorize gamification elements along the product lifecycle from research to evaluation. The course is situated within the field of UX design and focuses on application cases in web and app interfaces. Content Introduction to Gamification and UX: Definitions distinguishing game design, gamification, and UX, usage motives, behavioral models, frameworks for structuring game mechanics. Gamification Mechanics and Dynamics: Points, badges, leaderboards, progression, quests, feedback loops, onboarding flows, and their integration into interaction patterns. User Research and Ethics: Segmentation of user groups, motivation profiles, qualitative and quantitative data collection methods, data protection aspects, and ethical guidelines. Conceptualization and Prototyping: Deriving use cases, creating user flows, wireframes, and interactive prototypes, defining states and reward logics. Implementation and Integration: Handover to development, state management, event triggers, technical interfaces, as well as accessibility and localization. Evaluation and Metrics: Defining metrics such as activation, retention, and engagement rates, A/B testing, cohort analyses, interpreting usage data, and iteration. Learning Objectives - Analyze user needs and motivation patterns to derive suitable gamification mechanics - Differentiate between mechanics, dynamics, and aesthetics in the context of UX workflows - Create user flows, wireframes, and prototypes with integrated reward and feedback systems - Conduct user tests and A/B tests to verify defined interaction hypotheses - Implement simple gamification elements into existing interface concepts while considering accessibility - Evaluate metrics related to activation, retention, and engagement to guide further iterations Career Prospects The course content is applicable in fields such as UX design and interaction design with a focus on the conceptualization and prototyping of gamified interfaces. Typical areas of activity include product management in digital product teams focusing on activation and user retention. The course addresses content for roles such as UX research with a focus on motivation analyses and testing procedures. Roles in gameful design at the intersection of design and development are also relevant. Summary The course Gamification in UX covers the planning, design, and evaluation of playful mechanics within user-centered interfaces. This training combines concepts from UX design, game design, and data evaluation. The topics taught relate to activities in UX design, interaction design, product management, and UX research.
Upcoming dates
- 2026-08-02T22:00:00.000Z · 2027-02-11T23:00:00.000Z · Leipzig · Combined Learning
- 2026-08-02T22:00:00.000Z · 2026-11-06T23:00:00.000Z · Leipzig · Combined Learning
- 2026-08-31T22:00:00.000Z · 2027-03-12T23:00:00.000Z · Leipzig · Combined Learning
- 2026-08-31T22:00:00.000Z · 2026-12-05T23:00:00.000Z · Leipzig · Combined Learning
Funding
Bildungsgutschein funding depends on the course details and the decision of the responsible authority.
Data last synced: 2026-07-28